Settings in games

Let’s dive into game storytelling by looking at settings. In a brief search of the interwebs, I noticed a few definitions of a ‘good’ literary setting which resurfaced in every discussion. Setting needs to be more than just a backdrop to the plot. Let’s take a look at the literary fiction views about what makes a good setting:

[Spotlight]: Journey

About a year ago, I was wandering the internets and happened upon a nifty beta video for Journey, a minimalistic adventure built by thatgamecompany. I made a mental note to check it out later, but promptly forgot about the title, and so when it released I was none the wiser.
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The ODIN Project

The ODIN Project is almost underway, and open to collaboration from anyone who’s interested. ┬áThe project’s goal is to improve storytelling in games. It’s an “open research” group, which means anyone can contribute to the cause. Check it out, and see if there’s a current question you would like to help answer, or even ask your own.

To begin your journey, you just need a key