Let’s dive into game storytelling by looking at settings. In a brief search of the interwebs, I noticed a few definitions of a ‘good’ literary setting which resurfaced in every discussion. Setting needs to be more than just a backdrop to the plot. Let’s take a look at the literary fiction views about what makes a good setting:
About a year ago, I was wandering the internets and happened upon a nifty beta video for Journey, a minimalistic adventure built by thatgamecompany. I made a mental note to check it out later, but promptly forgot about the title, and so when it released I was none the wiser.
The ODIN Project is almost underway, and open to collaboration from anyone who’s interested. The project’s goal is to improve storytelling in games. It’s an “open research” group, which means anyone can contribute to the cause. Check it out, and see if there’s a current question you would like to help answer, or even ask your own.
To begin your journey, you just need a key…