A Model of a Living Story

After an extended hiatus for winter break, I’m back, and I thought what better way to start it off than to talk about a game that does many of the things we want: Sid Meier’s Civilization.

Civ V
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Can a Computer be Creative?

Outside of the strange swirling nether of the internet, I have a life. I’m a graduate student studying computer science, and my project deals with building an artificial game master for real-time games.

This opens up a great deal of questions. If Game Mastering requires creativity, then how can you ever expect a computer to be able to do it? I’d simply like to deflect that question to you, the reader.

Do you believe that a computer could ever be ‘creative’? What does it have to do before it can be considered so?

Mashing Genres

In an effort to avoid getting too philosophical or “meta”, I’m going to keep this short and to the point. I’ve been thinking for some months now about how a game might help change the gaming mindset of running frantically from objective-to-objective. Quest-based storytelling has some severe limits on what kind of stories you can tell.

A couple random thoughts on “new” genres of games that would change the mindset we have when playing them:

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