Mashing Genres

In an effort to avoid getting too philosophical or “meta”, I’m going to keep this short and to the point. I’ve been thinking for some months now about how a game might help change the gaming mindset of running frantically from objective-to-objective. Quest-based storytelling has some severe limits on what kind of stories you can tell.

A couple random thoughts on “new” genres of games that would change the mindset we have when playing them:

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